Wednesday, February 19, 2014

Wrath of the Righteous NPCs Part 2: The Wizard

I continue with my series of NPC updates for Wrath of the Righteous. Today, I'll be progressing Aarvashnial, the elven Riftwarden. Stats are after the jump.

First, let's look at his original stats as presented. He's a conjurer 5/Riftwarden 1.


ARAVASHNIAL CR 5
XP 1,600
Male elf conjurer 5/Riftwarden 1
CG Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +7
DEFENSE
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 35 (6 HD; 5d6+1d8+11)
Fort +3, Ref +3, Will +7; +2 vs. enchantments
Immune sleep
OFFENSE
Speed 30 ft.
Melee mwk quarterstaff +2 (1d6–1)
Special Attacks counter-summons, favored enemy (evil outsider +2)
Conjurer Spell-Like Abilities (CL 5th; concentration +9)
7/day—acid dart (1d6+2 acid)
Conjurer Spells Prepared (CL 5th; concentration +9)
3rd—heroism, magic circle against evil, summon monster III
2nd—acid arrow, levitate, resist energy, summon monster II
1st—mage armor, shield, sleep (DC 15), summon monster I, true strike
0 (at will)—acid splash, arcane mark, detect magic, flare (DC 14)
Opposition Schools illusion, necromancy
TACTICS
During Combat Aravashnial is incredibly frustrated at his blindness, and is eager to get back to the surface so he can not only get his sight restored but also aid in the city’s defense. His arrogance makes him underestimate the effect his blindness has on his spellcasting, but if made helpful to the party, he casts whatever spells he can on them as requested. He prefers to use summon monster in combat, commanding the creatures he summons to “attack the source of that roaring” or using other methods to single out foes without visual cues. He casts mage armor and shield if he fears that combat is too close, or after he first takes damage.
Morale If brought below 10 hit points, the wizard drops to his knees and begs for mercy if he believes his foe is capable of granting it. Otherwise, he attempts to flee as best he can.
STATISTICS
Str 8, Dex 14, Con 12, Int 18, Wis 10, Cha 13
Base Atk +2; CMB +1; CMD 13
Feats Craft Wand, Iron Will, Scribe Scroll, Spell Focus (abjuration), Spell Penetration
Skills Appraise +12, Intimidate +7, Knowledge (arcana) +12, Knowledge (history) +12, Knowledge (planes) +12, Perception +7, Sense Motive +5, Spellcraft +12 (+14 to identify magic item properties)
Languages Abyssal, Celestial, Common, Elven, Hallit, Infernal
SQ arcane bond (staff), planar guide (favored enemy), summoner’s charm (2 rounds)
Combat Gear potion of cure light wounds, potions of cure moderate wounds (2), scroll of dispel magic, scrolls of grease (2), scroll of web, wand of false life (20 charges); Other Gear mwk quarterstaff, cloak of elvenkind, spell component pouch, 13 gp
SPECIAL ABILITIES
Blinded (Ex) Aravashnial’s eyes have been destroyed, permanently blinding him. Restoring his sight requires a regenerate spell—remove blindness/deafness cannot help him.
Counter-Summon (Su) Aravashnial can ready an action to use a summon monster spell as a counterspell, even though the casting time for summon monster is 1 full round. When used this way, summon monster is treated as though quickened to a swift action via Quicken Spell, though its spell level is not increased and it can be used only to counterspell. When used to counterspell, a summon monster spell can counter any conjuration (summoning) spell or spell-like ability of its level or lower, including an outsider’s summon ability.

Planar Guide (Ex) Aravashnial’s studies as a Riftwarden have granted him favored enemy +2 against evil outsiders.

He's already a higher level than Anevia. As a conjurer, he has a focus on summoning spells, which I continue as he levels. He also is very reliant on scrolls and potions, which is where I focus the majority of his expenditures. For Book two, it's probably not necessary to adjust his stats at all, but I went ahead and did so by adding a level of Riftwarden.

ARAVASHNIAL CR 6
XP 2,400
Male elf conjurer 5/Riftwarden 2
CG Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +8
DEFENSE
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 41 (5d6+2d8+12)
Fort +3, Ref +4, Will +7; +2 vs. enchantments
Immune sleep
OFFENSE
Speed 30 ft.
Melee mwk quarterstaff +3 (1d6–1)
Special Attacks counter-summons, favored enemy (evil outsider +2), planar channel 7/day (DC 14, 3d6)
Conjurer Spell-Like Abilities (CL 5th; concentration +9)
7/day—acid dart (1d6+2 acid)
Conjurer Spells Prepared (CL 6th; concentration +10)
3rd—fly, heroism, magic circle against evil, summon monster III
2nd—acid arrow, levitate, resist energy, summon monster II
1st—mage armor, shield, sleep (DC 15), summon monster I, true strike
0 (at will)—acid splash, arcane mark, detect magic, flare (DC 14)
Opposition Schools illusion, necromancy
STATISTICS
Str 8, Dex 14, Con 12, Int 18, Wis 10, Cha 13
Base Atk +3; CMB +2; CMD 14
Feats Craft Wand, Iron Will, Scribe Scroll, Spell Focus (abjuration), Spell Focus (conjuration), Spell Penetration
Skills Appraise +13, Intimidate +8, Knowledge (arcana) +13, Knowledge (history) +13, Knowledge (planes) +13, Perception +8, Sense Motive +6, Spellcraft +13 (+15 to identify magic item properties)
Languages Abyssal, Celestial, Common, Elven, Hallit, Infernal
SQ arcane bond (staff), planar guide [favored enemy (evil outsiders)], summoner’s charm (2 rounds)
Combat Gear potion of cure light wounds (2), potions of cure moderate wounds (2), scroll of dispel magic, scrolls of grease (2), scroll of resist energy, scroll of see invisibility, scroll of web, wand of false life (20 charges); Other Gear mwk quarterstaff, cloak of elvenkind, pearl of power (1st), spell component pouch, 13 gp
SPECIAL ABILITIES
Counter-Summon (Su) Aravashnial can ready an action to use a summon monster spell as a counterspell, even though the casting time for summon monster is 1 full round. When used this way, summon monster is treated as though quickened to a swift action via Quicken Spell, though its spell level is not increased and it can be used only to counterspell. When used to counterspell, a summon monster spell can counter any conjuration (summoning) spell or spell-like ability of its level or lower, including an outsider’s summon ability.
Planar Guide (Ex) Aravashnial’s studies as a Riftwarden have granted him favored enemy +2 against evil outsiders.
Planar Channel (Su) Aravashnial can channel baneful energies against creatures with the extraplanar subtype, regardless of alignment or plane of origin, as the cleric’s channel energy ability. He deals damage as a cleric of a level equal to his caster level. This energy can only harm, not heal. This ability cannot be used with feats, magic items, or other effects that modify channel energy. Aravashnial can use this ability 3+Int times per day.

Not much to really say here. He has the Planar Channel ability which is a sort of specialized channel negative energy. He has a pearl of power available and some new scrolls. Another level of Riftwarden to be added for Book three!

ARAVASHNIAL CR 7
XP 2,400
Male elf conjurer 5/Riftwarden 3
CG Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +9
DEFENSE
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 46 (5d6+3d8+13)
Fort +4, Ref +4, Will +8; +2 vs. enchantments, +1 eradication
Immune sleep
OFFENSE
Speed 30 ft.
Melee mwk quarterstaff +3 (1d6–1)
Special Attacks counter-summons, favored enemy (evil outsider +2), planar channel 7/day (DC 15, 3d6)
Conjurer Spell-Like Abilities (CL 5th; concentration +9)
7/day—acid dart (1d6+2 acid)
Conjurer Spells Prepared (CL 7th; concentration +11)
4th—remove curse, summon monster IV
3rd—fly, heroism, magic circle against evil, summon monster III
2nd—acid arrow, levitate, resist energy, summon monster II
1st—mage armor, shield, sleep (DC 15), summon monster I, true strike
0 (at will)—acid splash, arcane mark, detect magic, flare (DC 14)
Opposition Schools illusion, necromancy
STATISTICS
Str 8, Dex 14, Con 12, Int 18, Wis 10, Cha 14
Base Atk +4; CMB +3; CMD 15
Feats Craft Wand, Iron Will, Scribe Scroll, Spell Focus (abjuration), Spell Focus (conjuration), Spell Penetration
Skills Appraise +14, Intimidate +10, Knowledge (arcana) +14, Knowledge (history) +14, Knowledge (planes) +14, Perception +9, Sense Motive +7, Spellcraft +14 (+16 to identify magic item properties)
Languages Abyssal, Celestial, Common, Elven, Hallit, Infernal
SQ arcane bond (staff), eradication +1, planar guide [favored enemy (evil outsiders)], summoner’s charm (2 rounds)
Combat Gear potion of cure light wounds (2), potions of cure moderate wounds (2), scroll of arcane eye, scroll of confusion, scroll of dispel magic, scroll of fly, scrolls of grease (2), scroll of resist energy, scroll of see invisibility, scroll of web, wand of false life (20 charges); Other Gear mwk quarterstaff, cloak of elvenkind, pearl of power (1st), spell component pouch, 38 gp
SPECIAL ABILITIES
Counter-Summon (Su) Aravashnial can ready an action to use a summon monster spell as a counterspell, even though the casting time for summon monster is 1 full round. When used this way, summon monster is treated as though quickened to a swift action via Quicken Spell, though its spell level is not increased and it can be used only to counterspell. When used to counterspell, a summon monster spell can counter any conjuration (summoning) spell or spell-like ability of its level or lower, including an outsider’s summon ability.
Planar Guide (Ex) Aravashnial’s studies as a Riftwarden have granted him favored enemy +2 against evil outsiders.
Planar Channel (Su) Aravashnial can channel baneful energies against creatures with the extraplanar subtype, regardless of alignment or plane of origin, as the cleric’s channel energy ability. He deals damage as a cleric of a level equal to his caster level. This energy can only harm, not heal. This ability cannot be used with feats, magic items, or other effects that modify channel energy. Aravashnial can use this ability 3+Int times per day.
Eradication (Su) Aravashnial gains a +1 sacred bonus on saving throws against the spells and spell-like, supernatural, and extraordinary abilities of outsiders. In addition, he increases by 1 the save DC and caster level of any spell or spell-like or supernatural ability that he uses against outsiders, or that counters, dispels, or prevents planar travel or teleportation. These bonuses increase by +1 for every three levels after 3rd.

He now has the Eradication ability which will help against demonic spells. We also add fourth level spells into the mix. A three level jump of Riftwarden awaits us in Book four.

ARAVASHNIAL CR 10
XP 9,600
Male elf conjurer 5/Riftwarden 6
CG Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +12
DEFENSE
AC 13, touch 13, flat-footed 12 (+2 Dex, +1 Deflection)
hp 74 (5d6+6d8+27)
Fort +5, Ref +5, Will +9; +2 vs. enchantments, +2 eradication
Immune sleep
OFFENSE
Speed 30 ft.
Melee mwk quarterstaff +5 (1d6–1)
Special Attacks counter-summons, favored enemy (chaotic outsider, evil outsider +2), planar channel 8/day (DC 15, 4d6)
Conjurer Spell-Like Abilities (CL 5th; concentration +10)
8/day—acid dart (1d6+2 acid)
Conjurer Spells Prepared (CL 9th; concentration +14)
5th—dismissal (DC 21), summon monster V
4th—dimension door, remove curse, scrying, summon monster IV
3rd—fly, heroism, magic circle against evil, summon monster III
2nd—acid arrow, levitate, resist energy, summon monster II
1st—mage armor, shield, sleep (DC 16), summon monster I, true strike
0 (at will)—acid splash, arcane mark, detect magic, flare (DC 15)
Opposition Schools illusion, necromancy
STATISTICS
Str 8, Dex 14, Con 12, Int 20, Wis 10, Cha 14
Base Atk +6; CMB +5; CMD 18
Feats Augment Summoning, Craft Wand, Iron Will, Scribe Scroll, Spell Focus (abjuration), Spell Focus (conjuration), Spell Penetration, Toughness
Skills Appraise +18, Intimidate +13, Knowledge (arcana) +18, Knowledge (geography) +18, Knowledge (history) +18, Knowledge (planes) +18, Perception +12, Sense Motive +10, Spellcraft +18 (+20 to identify magic item properties)
Languages Abyssal, Celestial, Common, Elven, Hallit, Infernal
SQ arcane bond (staff), counterport, eradication +2, planar guide [favored enemy (chaotic outsiders, evil outsiders)], planar scourge, summoner’s charm (2 rounds)
Combat Gear potion of invisibility, potion of cure light wounds (2), potions of cure moderate wounds (2), scroll of arcane eye, scroll of confusion, scroll of dispel magic, scroll of fly, scrolls of grease (2), scroll of resist energy, scroll of see invisibility, scroll of web, wand of false life (20 charges); Other Gear mwk quarterstaff, cloak of elvenkind, headband of vast intelligence +2, pearl of power (1st), ring of protection +1, scroll of teleport, scroll of telepathic bond, spell component pouch, 38 gp
SPECIAL ABILITIES
Counter-Summon (Su) Aravashnial can ready an action to use a summon monster spell as a counterspell, even though the casting time for summon monster is 1 full round. When used this way, summon monster is treated as though quickened to a swift action via Quicken Spell, though its spell level is not increased and it can be used only to counterspell. When used to counterspell, a summon monster spell can counter any conjuration (summoning) spell or spell-like ability of its level or lower, including an outsider’s summon ability.
Planar Guide (Ex) Aravashnial’s studies as a Riftwarden have granted him favored enemy +2 against chaotic or evil outsiders.
Planar Channel (Su) Aravashnial can channel baneful energies against creatures with the extraplanar subtype, regardless of alignment or plane of origin, as the cleric’s channel energy ability. He deals damage as a cleric of a level equal to his caster level. This energy can only harm, not heal. This ability cannot be used with feats, magic items, or other effects that modify channel energy. Aravashnial can use this ability 3+Int times per day.
Eradication (Su) Aravashnial gains a +2 sacred bonus on saving throws against the spells and spell-like, supernatural, and extraordinary abilities of outsiders. In addition, he increases by 1 the save DC and caster level of any spell or spell-like or supernatural ability that he uses against outsiders, or that counters, dispels, or prevents planar travel or teleportation.
Counterport (Su) Aravashnial can ready an action to counterspell a teleportation effect that allows a creature to enter or exit an area within 30 feet of him. He can use Spellcraft to identify a teleportation effect immediately as creatures arrive and can counter the teleportation effect with an identical spell or with any conjuration spell of at least 1 spell level higher, returning
teleporting creatures to their point of origin.
Planar Scourge (Su) An extraplanar creature that fails its save against Aravashnial’s planar channel gains the panicked, sickened, or staggered condition, chosen by the Aravashnial, for 1d4 rounds.

Riftwarden gives him access to many neat abilities like counterport. With a headband and 5th level spells, Aravashnial is able to offer lots of supplemental casting. There are three more levels of Riftwarden for Book five.

ARAVASHNIAL CR 13
XP 25,600
Male elf conjurer 5/Riftwarden 9
CG Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +15
DEFENSE
AC 13, touch 13, flat-footed 12 (+2 Dex, +1 Deflection)
hp 93 (5d6+9d8+33)
Fort +7, Ref +6, Will +10; +2 vs. enchantments, +3 eradication
Immune sleep
OFFENSE
Speed 30 ft.
Melee mwk quarterstaff +7 (1d6–1)
Special Attacks counter-summons, favored enemy (chaotic outsider, evil outsider +2), improved counterport (DC26, 9d6), planar channel 8/day (DC 15, 5d6)
Conjurer Spell-Like Abilities (CL 5th; concentration +11)
8/day—acid dart (1d6+2 acid)
Conjurer Spells Prepared (CL 11th; concentration +17)
6th—antimagic field, summon monster VI
5th—dismissal (DC 22), hold person (DC21), summon monster V
4th—dimension door, remove curse, scrying, summon monster IV
3rd—fly, heroism, magic circle against evil (2), summon monster III
2nd—acid arrow, levitate, resist energy (2), summon monster II
1st—mage armor, shield, sleep (DC 17), summon monster I, true strike (2)
0 (at will)—acid splash, arcane mark, detect magic, flare (DC 16)
Opposition Schools illusion, necromancy
STATISTICS
Str 9, Dex 14, Con 12, Int 22, Wis 10, Cha 14
Base Atk +8; CMB +7; CMD 20
Feats Augment Summoning, Combat Casting, Craft Wand, Iron Will, Scribe Scroll, Spell Focus (abjuration), Spell Focus (conjuration), Spell Penetration, Toughness
Skills Appraise +22, Intimidate +16, Knowledge (arcana) +22, Knowledge (geography) +22, Knowledge (history) +22, Knowledge (planes) +22, Knowledge (religion) +22, Perception +15, Sense Motive +13, Spellcraft +22 (+24 to identify magic item properties)
Languages Abyssal, Celestial, Common, Elven, Hallit, Infernal
SQ arcane bond (staff), counterport, eradication +3, improved counterport, planar guide [favored enemy (chaotic outsiders, evil outsiders), favored terrain (Abyss)], planar purge, planar scourge, summoner’s charm (2 rounds)
Combat Gear potion of invisibility, potion of cure light wounds (2), potions of cure moderate wounds (2), potion of cure serious wounds (2), scroll of arcane eye, scroll of confusion, scroll of disintegrate, scroll of dispel magic, scroll of fly, scrolls of grease (2), scroll of greater dispel magic, scroll of resist energy, scroll of see invisibility, scroll of true seeing, scroll of web, wand of false life (20 charges); Other Gear mwk quarterstaff, cloak of elvenkind, headband of vast intelligence +4, pearl of power (1st), ring of protection +1, scroll of teleport, scroll of telepathic bond, spell component pouch, 38 gp
SPECIAL ABILITIES
Counter-Summon (Su) Aravashnial can ready an action to use a summon monster spell as a counterspell, even though the casting time for summon monster is 1 full round. When used this way, summon monster is treated as though quickened to a swift action via Quicken Spell, though its spell level is not increased and it can be used only to counterspell. When used to counterspell, a summon monster spell can counter any conjuration (summoning) spell or spell-like ability of its level or lower, including an outsider’s summon ability.
Planar Guide (Ex) Aravashnial’s studies as a Riftwarden have granted him favored enemy +2 against chaotic or evil outsiders.
Planar Channel (Su) Aravashnial can channel baneful energies against creatures with the extraplanar subtype, regardless of alignment or plane of origin, as the cleric’s channel energy ability. He deals damage as a cleric of a level equal to his caster level. This energy can only harm, not heal. This ability cannot be used with feats, magic items, or other effects that modify channel energy. Aravashnial can use this ability 3+Int times per day.
Eradication (Su) Aravashnial gains a +3 sacred bonus on saving throws against the spells and spell-like, supernatural, and extraordinary abilities of outsiders. In addition, he increases by 1 the save DC and caster level of any spell or spell-like or supernatural ability that he uses against outsiders, or that counters, dispels, or prevents planar travel or teleportation.
Counterport (Su) Aravashnial can ready an action to counterspell a teleportation effect that allows a creature to enter or exit an area within 30 feet of him. He can use Spellcraft to identify a teleportation effect immediately as creatures arrive and can counter the teleportation effect with an identical spell or with any conjuration spell of at least 1 spell level higher, returning
teleporting creatures to their point of origin.
Planar Scourge (Su) An extraplanar creature that fails its save against Aravashnial’s planar channel gains the panicked, sickened, or staggered condition, chosen by the Aravashnial, for 1d4 rounds.
Improved Counterport (Su) Aravashnial can use his counterport ability to forcibly redirect a creature using a teleportation effect within 30 feet to a new valid destination within 30 feet of him. The wrenching redirection deals 1d6 points of damage per class level to the redirected creature. A successful Fortitude save (DC 26) halves the damage and negates the redirection. In addition, when a conjuration effect causes a creature to appear in a square threatened by the Aravashnial, that creature provokes an attack of opportunity from the Aravashnial.
Planar Purge (Su) An extraplanar creature that fails its save against a Aravashnial’s planar channel is banished to its home plane (as the banishment spell; no save). Extraplanar creatures with Hit Dice greater than twice Aravashnial’s riftwarden level are unaffected by this ability, but still take damage from planar channel as normal.

Riftwarden abilities are nothing for a demon to trifle with, Mythic or not. If your party lacks focused abilities to deal with demons, Aravashnial is your man. More scrolls and a better headband compliment his 7th level spells. We round out Riftwarden and return to our wizardry in Book six.

ARAVASHNIAL CR 16
XP 76,800
Male elf conjurer 7/Riftwarden 10
CG Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +18
DEFENSE
AC 13, touch 13, flat-footed 12 (+2 Dex, +1 Deflection)
hp 113 (7d6+10d8+41)
Fort +8, Ref +7, Will +11; +2 vs. enchantments, +3 eradication
Immune sleep
OFFENSE
Speed 30 ft.
Melee mwk quarterstaff +9 (1d6–1)
Special Attacks counter-summons, favored enemy (chaotic outsider, evil outsider +2), improved counterport (DC29, 10d6), planar channel 8/day (DC 15, 7d6)
Conjurer Spell-Like Abilities (CL 7th; concentration +14)
8/day—acid dart (1d6+3 acid)
Conjurer Spells Prepared (CL 14th; concentration +21)
7th—spell turning, summon monster VII
6th—antimagic field, greater heroism, legend lore, summon monster VI
5th—dismissal (DC 22), hold person (DC21), summon monster V, wall of force
4th—dimension door, remove curse, scrying, summon monster IV (2)
3rd—fly, heroism, magic circle against evil (2), summon monster III
2nd—acid arrow, levitate, resist energy (2), summon monster II
1st—mage armor, shield, sleep (DC 17), summon monster I, true strike (2)
0 (at will)—acid splash, arcane mark, detect magic, flare (DC 16)
Opposition Schools illusion, necromancy
STATISTICS
Str 9, Dex 14, Con 12, Int 22, Wis 10, Cha 14
Base Atk +10; CMB +9; CMD 22
Feats Augment Summoning, Combat Casting, Craft Wand, Greater Spell Penetration, Improved Initiative, Iron Will, Scribe Scroll, Spell Focus (abjuration), Spell Focus (conjuration), Spell Penetration, Toughness
Skills Appraise +25, Intimidate +17, Knowledge (arcana) +25, Knowledge (geography) +25, Knowledge (history) +25, Knowledge (planes) +25, Knowledge (religion) +25, Perception +18, Sense Motive +14, Spellcraft +25 (+27 to identify magic item properties)
Languages Abyssal, Celestial, Common, Elven, Hallit, Infernal
SQ arcane bond (staff), counterport, eradication +3, greater counterport, improved counterport, planar guide [favored enemy (chaotic outsiders, evil outsiders), favored terrain (Abyss), terrain mastery (Abyss)], planar purge, planar scourge, summoner’s charm (3 rounds)
Combat Gear potion of invisibility, potion of cure light wounds (2), potions of cure moderate wounds (2), potion of cure serious wounds (2), scroll of arcane eye, scroll of confusion, scroll of disintegrate (2), scroll of dispel magic, scroll of fly, scrolls of grease (2), scroll of greater dispel magic, scroll of resist energy, scroll of reverse gravity, scroll of see invisibility, scroll of true seeing, scroll of web, wand of false life (20 charges); Other Gear mwk quarterstaff, cloak of elvenkind, headband of vast intelligence +6, pearl of power (1st), pearl of power (6th), ring of protection +1, scroll of teleport, scroll of telepathic bond, spell component pouch, 313 gp
SPECIAL ABILITIES
Counter-Summon (Su) Aravashnial can ready an action to use a summon monster spell as a counterspell, even though the casting time for summon monster is 1 full round. When used this way, summon monster is treated as though quickened to a swift action via Quicken Spell, though its spell level is not increased and it can be used only to counterspell. When used to counterspell, a summon monster spell can counter any conjuration (summoning) spell or spell-like ability of its level or lower, including an outsider’s summon ability.
Planar Guide (Ex) Aravashnial’s studies as a Riftwarden have granted him favored enemy +2 against chaotic or evil outsiders.
Planar Channel (Su) Aravashnial can channel baneful energies against creatures with the extraplanar subtype, regardless of alignment or plane of origin, as the cleric’s channel energy ability. He deals damage as a cleric of a level equal to his caster level. This energy can only harm, not heal. This ability cannot be used with feats, magic items, or other effects that modify channel energy. Aravashnial can use this ability 3+Int times per day.
Eradication (Su) Aravashnial gains a +3 sacred bonus on saving throws against the spells and spell-like, supernatural, and extraordinary abilities of outsiders. In addition, he increases by 1 the save DC and caster level of any spell or spell-like or supernatural ability that he uses against outsiders, or that counters, dispels, or prevents planar travel or teleportation.
Counterport (Su) Aravashnial can ready an action to counterspell a teleportation effect that allows a creature to enter or exit an area within 30 feet of him. He can use Spellcraft to identify a teleportation effect immediately as creatures arrive and can counter the teleportation effect with an identical spell or with any conjuration spell of at least 1 spell level higher, returning
teleporting creatures to their point of origin.
Planar Scourge (Su) An extraplanar creature that fails its save against Aravashnial’s planar channel gains the panicked, sickened, or staggered condition, chosen by the Aravashnial, for 1d4 rounds.
Improved Counterport (Su) Aravashnial can use his counterport ability to forcibly redirect a creature using a teleportation effect within 30 feet to a new valid destination within 30 feet of him. The wrenching redirection deals 1d6 points of damage per class level to the redirected creature. A successful Fortitude save (DC 29) halves the damage and negates the redirection. In addition, when a conjuration effect causes a creature to appear in a square threatened by the Aravashnial, that creature provokes an attack of opportunity from the Aravashnial.
Planar Purge (Su) An extraplanar creature that fails its save against a Aravashnial’s planar channel is banished to its home plane (as the banishment spell; no save). Extraplanar creatures with Hit Dice greater than twice Aravashnial’s riftwarden level are unaffected by this ability, but still take damage from planar channel as normal.
Greater Counterport (Su) Aravashnial can counter a teleportation effect as an immediate action, without the need to ready an action beforehand. In addition, as a full-round action, Aravashnial can expend two uses of his planar channel ability to forcibly recall a creature that used teleportation to exit an area within 30 feet of Aravashnial since the end of the his last turn. Planar channel deals damage equal to the amount normally dealt by one use of planar channel. This damage affects only that target, and affects it regardless of its current distance from Aravashnial. If the target fails its save, the teleportation effect is reversed and the creature returns to the point from which it teleported (or the nearest available space, if that space is now occupied by another creature).

Finishing up, Aravashnial is a great ally in the fight against demons. He may not have the power the Mythic PCs will, but his specialization is great for removing demons or adding more fodder to the battlefield if the PCs are overwhelmed.

Overall, Aravashnial is a Riftwarden first and conjurer second. He doesn't have much in the way of control or damage spells, but that is made up for with his massive amounts of scrolls and summons. Keeping him with the party will help immensely, save for the fact that things may become bogged down with summons. There's a lot to keep track of with spellcasters and even moreso with Aravashnial.

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