Thursday, March 13, 2014

Wrath of the Righteous NPCs Part 4: The Paladin

Irabeth Tirabade, righteous paladin of Iomedae, rounds out the friendly NPCs present in Book one of WotR. She is a hardy warrior, progressed after the jump.




Irabeth begins as a paladin 5 in Book one, repeated here:

IRABETH TIRABADE CR 4
XP 1,200
Female half-orc paladin of Iomedae 5
LG Medium humanoid (human, orc)
Init –1; Senses darkvision 60 ft.; Perception +1
Aura courage (10 ft.)
DEFENSE
AC 21, touch 9, flat-footed 21 (+9 armor, –1 Dex, +3 shield)
hp 42 (5d10+10)
Fort +7, Ref +4, Will +7
Defensive Abilities orc ferocity; Immune disease, fear
OFFENSE
Speed 20 ft.
Melee mwk longsword +11 (1d8+4/19–20) or mwk morningstar +10 (1d8+4)
Ranged heavy crossbow +4 (1d10/19–20)
Special Attacks channel positive energy (DC 14, 3d6), smite evil 2/day (+2 attack and AC, +5 damage)
Paladin Spell-Like Abilities (CL 5th; concentration +7)
At will—detect evil
Paladin Spells Prepared (CL 2nd; concentration +4)
1st—cure light wounds, lesser restoration
TACTICS
During Combat Irabeth casts divine favor on herself and then activates her divine bond. She prefers to charge into battle to engage the enemy she deems most powerful—usually the one in heaviest armor, but she may instead choose one with an openly displayed holy symbol of an evil god. She uses Power Attack until she misses, at which point she attacks normally.
Morale If Irabeth drops to 15 hit points or fewer, she drinks a potion of cure moderate wounds and retreats unless she’s protecting an ally or an innocent, or if she is on a holy mission. In such cases, Irabeth prefers to fight to the death, although not if doing so would cause greater evils by preventing her from delivering important tactical messages to her superiors.
STATISTICS
Str 18, Dex 8, Con 13, Int 10, Wis 12, Cha 14
Base Atk +5; CMB +9; CMD 18
Feats Lightning Reflexes, Power Attack, Weapon Focus (longsword)
Skills Diplomacy +7, Heal +6, Intimidate +4, Knowledge (religion) +5, Linguistics +2, Sense Motive +6
Languages Abyssal, Common, Hallit, Orc
SQ code of conduct, divine bond (weapon +1, 1/day), lay on hands (2d6, 4/day), mercy (shaken) Combat Gear potion of cure moderate wounds, potion of lesser restoration, holy water (4); Other Gear mwk full plate, +1 heavy steel shield, mwk longsword, mwk morningstar, heavy crossbow with 10 bolts, cold iron holy symbol of Iomedae, 7 gp

A typical paladin, Irabeth is seemingly designed with protecting others in mind. I follow that philosophy in Book 2 where Irabeth is a paladin 6.


IRABETH TIRABADE CR 5
XP 1,600
Female half-orc paladin of Iomedae 6
LG Medium humanoid (human, orc)
Init –1; Senses darkvision 60 ft.; Perception +1
Aura courage (10 ft.)
DEFENSE
AC 22, touch 9, flat-footed 22 (+10 armor, –1 Dex, +3 shield)
hp 49 (6d10+12)
Fort +8, Ref +4, Will +8
Defensive Abilities orc ferocity; Immune disease, fear
OFFENSE
Speed 20 ft.
Melee mwk longsword +12/+7 (1d8+4/19–20) or mwk morningstar +11/+6 (1d8+4)
Ranged heavy crossbow +5/+0 (1d10/19–20)
Special Attacks channel positive energy (DC 15, 3d6), smite evil 2/day (+2 attack and AC, +6 damage)
Paladin Spell-Like Abilities (CL 6th; concentration +8)
At will—detect evil
Paladin Spells Prepared (CL 3rd; concentration +5)
1st—cure light wounds, lesser restoration
STATISTICS
Str 18, Dex 8, Con 13, Int 10, Wis 12, Cha 14
Base Atk +6; CMB +10; CMD 19
Feats Lightning Reflexes, Power Attack, Weapon Focus (longsword)
Skills Diplomacy +8, Heal +7, Intimidate +4, Knowledge (religion) +5, Linguistics +2, Sense Motive +6
Languages Abyssal, Common, Hallit, Orc
SQ code of conduct, divine bond (weapon +1, 1/day), lay on hands (3d6, 5/day), mercy (diseased, shaken) 
Combat Gear potion of cure moderate wounds, potion of lesser restoration, holy water (4); Other Gear +1 full plate, +1 heavy steel shield, mwk longsword, mwk morningstar, heavy crossbow with +1 bolts (4), cold iron holy symbol of Iomedae, 23 gp

Thanks to the divine bond ability, I focused Irabeth's resources towards her defense. She get a set of +1 armor and some +1 bolts for her crossbow. Her skills are in a strange scenario. The typical build of an NPC will choose a different skill for each rank and keep those maximized. Irabeth, however, has her ranks distributed among diplomacy, heal, religion, linguistics and sense motive. I decided that from now on, she would be placing ranks in heal every level and alternating between diplomacy, religion, and sense motive for her other rank. In Book three, Irabeth gains one more level to become paladin 7.

IRABETH TIRABADE CR 6
XP 2,400
Female half-orc paladin of Iomedae 7
LG Medium humanoid (human, orc)
Init –1; Senses darkvision 60 ft.; Perception +1
Aura courage (10 ft.)
DEFENSE
AC 23, touch 10, flat-footed 23 (+10 armor, –1 Dex, +3 shield, +1 deflection)
hp 64 (7d10+21)
Fort +8, Ref +4, Will +8
Defensive Abilities orc ferocity; Immune disease, fear
OFFENSE
Speed 20 ft.
Melee mwk longsword +13/+8 (1d8+4/19–20) or mwk morningstar +12/+7 (1d8+4)
Ranged heavy crossbow +6/+1 (1d10/19–20)
Special Attacks channel positive energy (DC 15, 4d6), smite evil 3/day (+2 attack and AC, +7 damage)
Paladin Spell-Like Abilities (CL 7th; concentration +9)
At will—detect evil
Paladin Spells Prepared (CL 4th; concentration +6)
2nd—shield other
1st—cure light wounds, lesser restoration
STATISTICS
Str 18, Dex 8, Con 13, Int 10, Wis 12, Cha 14
Base Atk +7; CMB +11; CMD 21
Feats Lightning Reflexes, Power Attack, Toughness, Weapon Focus (longsword)
Skills Diplomacy +8, Heal +8, Intimidate +4, Knowledge (religion) +6, Linguistics +2, Sense Motive +6
Languages Abyssal, Common, Hallit, Orc
SQ code of conduct, divine bond (weapon +1, 1/day), lay on hands (4d6, 5/day), mercy (diseased, shaken) 
Combat Gear potion of cure moderate wounds, potion of lesser restoration, holy water (4); Other Gear +1 full plate, +1 heavy steel shield, mwk longsword, mwk morningstar, heavy crossbow with +1 bolts (6), ring of protection +1, scroll of resist energy, cold iron holy symbol of Iomedae,  platinum ring (2; worth 50 gp each), 31 gp

Paladin 7 brings with it the toughness feat, making Irabeth all the hardier. Her ring of protection compliments this. She also begins casting second level spells. To further her goal of protecting others, she prepares shield other. We move up to paladin 11 in Book four.

IRABETH TIRABADE CR 10
XP 9,600
Female half-orc paladin of Iomedae 11
LG Medium humanoid (human, orc)
Init –1; Senses darkvision 60 ft.; Perception +1
Aura courage (10 ft.), justice (10 ft.), resolve (10 ft.)
DEFENSE
AC 25, touch 10, flat-footed 25 (+11 armor, –1 Dex, +4 shield, +1 deflection)
hp 109 (11d10+44)
Fort +16, Ref +7, Will +14
Defensive Abilities orc ferocity; Immune charm, disease, fear
OFFENSE
Speed 20 ft.
Melee mwk longsword +17/+12/+7 (1d8+4/19–20) or mwk morningstar +16/+11/+6 (1d8+4)
Ranged heavy crossbow +10/+5/+0 (1d10/19–20)
Special Attacks channel positive energy (DC 17, 6d6), smite evil 4/day (+2 attack and AC, +11 damage)
Paladin Spell-Like Abilities (CL 11th; concentration +13)
At will—detect evil
Paladin Spells Prepared (CL 7th; concentration +10)
3rd—cure moderate wounds
2nd—remove paralysis, shield other
1st—cure light wounds, divine favor, lesser restoration
STATISTICS
Str 18, Dex 8, Con 14, Int 10, Wis 12, Cha 14
Base Atk +11; CMB +15; CMD 25
Feats Great Fortitude, Iron Will, Lightning Reflexes, Power Attack, Toughness, Weapon Focus (longsword)
Skills Diplomacy +9, Heal +12, Intimidate +4, Knowledge (religion) +7, Linguistics +2, Sense Motive +8
Languages Abyssal, Common, Hallit, Orc
SQ code of conduct, divine bond (weapon +3, 2/day), lay on hands (6d6, 7/day), mercy (diseased, poisoned, shaken) 
Combat Gear potion of cure moderate wounds (2), potion of lesser restoration, holy water (4); Other Gear +2 full plate, +2 heavy steel shield, mwk longsword, mwk morningstar, heavy crossbow with +1 bolts (7), cloak of resistance +2, ring of protection +1, scroll of resist energy, cold iron holy symbol of Iomedae,  platinum ring (2; worth 50 gp each), 35 gp

Irabeth becomes extremely resilient with the great fortitude and Iron will feats. She also dons a cloak of resistance and hardier armors. Her third level spells still look out for others in the form of healing. Paladin 14 awaits us in Book 5.

IRABETH TIRABADE CR 13
XP 25,600
Female half-orc paladin of Iomedae 14
LG Medium humanoid (human, orc)
Init –1; Senses darkvision 60 ft.; Perception +1
Aura courage (10 ft.), faith (10 ft.), justice (10 ft.), resolve (10 ft.)
DEFENSE
AC 27, touch 10, flat-footed 27 (+12 armor, –1 Dex, +5 shield, +1 deflection)
hp 151 (14d10+70)
Fort +19, Ref +9, Will +16
Defensive Abilities orc ferocity; Immune charm, disease, fear
OFFENSE
Speed 20 ft.
Melee mwk longsword +20/+15/+10 (1d8+4/19–20) or mwk morningstar +19/+14/+9 (1d8+4)
Ranged heavy crossbow +13/+8/+3 (1d10/19–20)
Special Attacks channel positive energy (DC 20, 7d6), smite evil 5/day (+3 attack and AC, +14 damage)
Paladin Spell-Like Abilities (CL 14th; concentration +18)
At will—detect evil
Paladin Spells Prepared (CL 10th; concentration +15)
4th—restoration
3rd—cure moderate wounds
2nd—bull’s strength, remove paralysis, shield other
1st—cure light wounds, divine favor, lesser restoration, protection from evil
STATISTICS
Str 18, Dex 9, Con 16, Int 10, Wis 12, Cha 16
Base Atk +14; CMB +18; CMD 28
Feats Extra Lay On Hands, Great Fortitude, Iron Will, Lightning Reflexes, Power Attack, Toughness, Weapon Focus (longsword)
Skills Diplomacy +11, Heal +15, Intimidate +5, Knowledge (religion) +8, Linguistics +2, Sense Motive +9
Languages Abyssal, Common, Hallit, Orc
SQ code of conduct, divine bond (weapon +4, 3/day), lay on hands (7d6, 12/day), mercy (diseased, poisoned, shaken, stunned) 
Combat Gear potion of cure moderate wounds (2), potion of lesser restoration (2), holy water (4); Other Gear +3 full plate, +3 heavy steel shield, mwk longsword, mwk morningstar, heavy crossbow with +1 bolts (11), belt of mighty constitution +2, headband of alluring charisma +2, cloak of resistance +2, ring of protection +1, scroll of resist energy, cold iron holy symbol of Iomedae,  platinum ring (2; worth 50 gp each), 1 gp

Increasing her charisma and constitution with a headband and belt respectively, Irabeth worries no longer about her saves. Her fourth level spell is available to fight off negative levels and her AC continues moving up with greater enhancement bonuses. She takes extra lay on hands to better help with healing and her mercies. Irabeth finishes up as a Paladin 17 in Book six.

IRABETH TIRABADE CR 16
XP 76,800
Female half-orc paladin of Iomedae 17
LG Medium humanoid (human, orc)
Init +0; Senses darkvision 60 ft.; Perception +1
Aura courage (10 ft.), faith (10 ft.), justice (10 ft.), resolve (10 ft.), righteousness (10 ft.)
DEFENSE
AC 30, touch 10, flat-footed 30 (+12 armor, –1 Dex, +6 shield, +1 deflection)
hp 183 (17d10+85)
Fort +22, Ref +12, Will +18
Defensive Abilities orc ferocity; DR 5/evil; Immune charm, compulsion, disease, fear
OFFENSE
Speed 20 ft.
Melee +1 longsword +24/+19/+14/+9 (1d8+5/19–20) or mwk morningstar +22/+17/+12/+7 (1d8+4)
Ranged heavy crossbow +17/+12/+7/+2 (1d10/19–20)
Special Attacks channel positive energy (DC 22, 9d6), smite evil 6/day (+4 attack and AC, +17 damage)
Paladin Spell-Like Abilities (CL 17th; concentration +22)
At will—detect evil
Paladin Spells Prepared (CL 13th; concentration +19)
4th—restoration
3rd—cure moderate wounds, prayer (DC 17)
2nd—bull’s strength, eagle’s splendor, remove paralysis, shield other
1st—bless, cure light wounds, divine favor, lesser restoration, protection from evil
STATISTICS
Str 18, Dex 10, Con 18, Int 10, Wis 12, Cha 18
Base Atk +17; CMB +21; CMD 32
Feats Blind Fight, Extra Lay On Hands, Great Fortitude, Iron Will, Lightning Reflexes, Power Attack, Shield Focus, Toughness, Weapon Focus (longsword)
Skills Diplomacy +12, Heal +18, Intimidate +5, Knowledge (religion) +9, Linguistics +2, Sense Motive +10
Languages Abyssal, Common, Hallit, Orc
SQ code of conduct, divine bond (weapon +5, 4/day), lay on hands (9d6, 13/day), mercy (diseased, nauseated, poisoned, shaken, stunned)
Combat Gear potion of cure moderate wounds (2), potion of lesser restoration (2), holy water (4); Other Gear +4 full plate, +4 heavy steel shield, +1 longsword, mwk morningstar, heavy crossbow with +1 bolts (15), belt of mighty constitution +4, headband of alluring charisma +4, cloak of resistance +2, ring of protection +1, scroll of resist energy, cold iron holy symbol of Iomedae,  platinum ring (2; worth 50 gp each), 17 gp

Irabeth is a hardy fighter indeed. A higher charisma and constitution once again boost her saves and hp, leaving her just shy of 200 hit points. She's taken a few self buffing spells and finally upgraded to a +1 sword. The new sword makes her divine bond a little more flexible, allowing her to call down weapon abilities more easily. Her +4 armor and shield bring her to an even 30 AC and her ability score points have brought her dexterity out of the negatives.

Overall, Irabeth is tough. Unlike her other NPC compatriots, Irabeth has a decent chance standing up against the mythic foes and will be an invaluable source of support in the fight against evil. Bringing Irabeth to the front lines is not a bad choice and will supplement a group of PCs well.

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